Mimi Dushikyan

Mimi Dushikyan

3D Prop and Environment Artist

Environments

All Projects

Ming Dining Set

PBR Texturing

Hard surface Modeling


Used: Maya, Substance Painter, Marmoset 5


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No Shot – Arena Assets

Designed handheld hero asset

Created obstacles for user interaction within arena.


Used: Maya, Substance Painter, Unreal Engine


Wishlist on Steam | Click to view

Wizard's Homestead Environment

Learned advanced lighting techniques

Global illumination and lumen

Ultra dynamic sky

Advanced material creation

Modular homes with Trimsheet Textures

Vegetation/foliage implementation

Used sequencer to create cinematic shots


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Astral Observatory

Used: Maya, Substance Painter, Speedtree Modeler, Marmoset 5


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Outdoor Resting Area

Used: Maya, Substance Painter, Speedtree Modeler, Unreal Engine, Marmoset 5


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Rustfire Forager

Used own creative direction to incorporate abandoned and overgrown theme onto mech based off concept art


Used:

Maya, Zbrush, Substance Painter, Marmoset 5


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Used: Maya, Substance Painter, Marvelous Designer, Marmoset 5


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Ming Cabinet

Alchemy Room – Recreation

1 Year long production

Learned: Unreal Engine, Arnold, Environment Lighting, Material building


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