Mimi Dushikyan

Mimi Dushikyan

3D Environment Artist

Environments

All Projects

Wizard's Homestead Environment

Learned advanced lighting techniques

Global illumination and lumen

Ultra dynamic sky

Advanced material creation

Modular homes with Trimsheet Textures

Vegetation/foliage implementation

Used sequencer to create cinematic shots


Click to view Breakdown

No Shot – Arena Assets

Designed and built the project's hero asset, the central player-held prop and key branding visual

Created arena obstacles for user interaction during gameplay

Implemented LODs for optimized performance on VR

Currently working on Lobby Environment


Used: Maya, Substance Painter, Unreal Engine


Wishlist on Steam | Click to view

Ming Dining Set

PBR Texturing

Hard surface Modeling

Handpainted Edgewear

Stamped Decals


Used: Maya, Substance Painter, Marmoset 5


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Astral Observatory

Used: Maya, Substance Painter, Speedtree Modeler, Marmoset 5


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Rustfire Forager

Used personal art direction to incorporate abandoned and overgrown theme onto mech based off concept art


Used:

Maya, Zbrush, Substance Painter, Marmoset 5


Click to view

Used: Maya, Substance Painter, Marvelous Designer, Marmoset 5


Click to view