Mimi Dushikyan

Mimi Dushikyan

3D Environment Artist

Mimi Dushikyan

Hi, I’m Mimi!


I’m passionate about building environments and assets that bring game worlds to life. I work heavily in Unreal Engine, sculpting, UVs, retopology, PBR texturing, and lighting.


I’m always learning, improving, and looking for new opportunities to create meaningful work.

WORK HISTORY

Clockwork Creations

May 2024 – Present

3D Prop Artist


The Revolt Interactive

July 2025 – August 2025

3D Character Artist


PMS Digital

September 2025 – Present

Previs Artist


Iteration Three

November 2025 – Present

3D Prop and Environment Artist

SKILLS

  • 3D Modeling
  • Foliage/Vegetation creation
  • UV Mapping
  • Retopology
  • Digital Sculpting
  • Physically Based Rendering (PBR) Textures
  • Environment Lighting
  • Character Sculpting
  • Hard surface Prop modeling
  • Rigging
  • Weighting/Skinning

AWARDS & GAMES

  • Woodbury University
  • Certificate of Academic Excellence: Game Art & Design, Outstanding Performance by a Senior.


Sweet Nibbles

-Created Main Antagonist

-Owned pipeline from sculpting, modeling, texturing to rigging

Wishlist on Steam


No Shot VR

-Created main hero asset, arena obstacles, and currently working on environment

Wishlist on Steam

CONTACT

info@mimis3d.art


Artstation

The Rookies

80.lvl

LinkedIn